Best C/C Network Libraries for Rapid Deployment and Robust Communication
In the realm of C/C development, selecting the optimal network library is crucial for efficient and reliable data transmission. This question explores the preferences of seasoned developers seeking cross-platform solutions that cater to both quick implementation and robust capabilities.
Quick and Efficient Options:
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Boost.Asio: A versatile library for asynchronous I/O operations, offering cross-platform compatibility and a user-friendly API.
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Asio: The standalone version of Boost.Asio, providing the same functionality without the dependency on other Boost libraries.
Robust and Comprehensive Options:
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ACE (Adaptive Communication Environment): A mature and well-documented library with a comprehensive suite of features, including high-level protocols, message routing, and security.
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C Network Library: A highly customizable and portable library that provides a wide range of networking functionalities, from low-level socket access to high-level protocols.
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POCO (Portable Components): A cross-platform framework that offers a comprehensive set of networking components, including asynchronous I/O, web servers, and network protocols.
Additional Cross-Platform Libraries:
- Qt's Network Module
- Raknet
- ZeroMQ (C )
- Nanomsg (C Library)
- NNG (C Library)
Platform-Specific Considerations:
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Berkeley Sockets: A low-level API available on most Unix-like systems.
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Winsock2: The Windows equivalent of Berkeley Sockets.
Extensive List of Libraries for Various Needs:
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libevent: A lightweight event-based networking library.
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Apache APR (Apache Portable Runtime): A networking library specifically designed for Apache HTTP Server.
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yield: A concurrency framework that simplifies asynchronous networking.
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curl: A library for transferring files over various protocols.
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libuv: A cross-platform C library for asynchronous I/O and networking.
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SFML's Network Module: Part of the SFML (Simple and Fast Multimedia Library) framework, providing networking capabilities.
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C Rest SDK (Casablanca): Microsoft's library for building RESTful web services.
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RCF: A high-performance RPC (Remote Procedure Call) framework.
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Restbed (HTTP Asynchronous Framework): A modern HTTP framework for building RESTful APIs.
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SedNL: A lightweight and embeddable networking library.
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SDL_net: A networking library designed for SDL (Simple DirectMedia Layer).
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OpenSplice|DDS: A high-performance middleware for distributed real-time systems.
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facil.io (C): A simple and efficient networking library, mainly used for C.
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GLib Networking: GnuLib's component for asynchronous networking operations.
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grpc from Google: A high-performance RPC framework based on HTTP/2.
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GameNetworkingSockets from Valve: A library designed specifically for game networking.
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CYSockets: A simple and lightweight library for easy networking tasks.
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yojimbo: A performant networking library for high-volume traffic.
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GGPO: A library for implementing rollback netcode, a technique used in fighting games.
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ENet: A free and open-source networking engine.
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SLikeNet: A fork of Raknet with additional features.
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netcode: A feature-rich networking library for game development.
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photon: A proprietary library specifically designed for multiplayer gaming.
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crossplatform network: A non-blocking framework built on Boost Asio.
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