Filtration isnt the hardest part
When I took on the project, I thought that filters like black and white/sepia are very difficult to make, through photo processing. Everything is simpler!
Below I will give an interesting algorithm for decomposing an image into pixel spectra and processing photos.
<h1>Filter Fun</h1> <script src="https://www.dukelearntoprogram.com/course1/common/js/image/SimpleImage.js"> </script> <canvas> <p>I'm hinting at something like this (naturally, any file):<br> <img src="/static/imghw/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/173352709543373.jpg" class="lazy" alt="Filtration isn"></p> <p>It is better to align even the simplest design. You will get the hang of big projects faster.<br> </p> <pre class="brush:php;toolbar:false">h1 { font-size: 22pt; font-family: Arial; color: #008B8B; } body { background-color: #F5F5DC; } p { font-size: 16pt; } canvas { width: 400px; background-color: #ADD8E6; border: 2px solid #A9A9A9; } input { font-size: 12pt; }
The essence of the algorithm is as follows:
- Any image on the Internet is decomposed into a spectrum: Red, Green, Blue
- Create 3 arrays that store the number of pixels of the corresponding color in the image (detailed function in the code)
- When selecting a filter: sequentially process 3 arrays to add/reduce the color palette value
var imgFile; var image = null; var imageGray = null; var imageRed = null; var imageRainbow = null; var canvas = null; function loadImage(){ canvas = document.getElementById("can"); imgFile = document.getElementById("file"); image = new SimpleImage(imgFile); imageGray = new SimpleImage(imgFile); imageRed = new SimpleImage(imgFile); imageRainbow = new SimpleImage(imgFile); image.drawTo(canvas); } function imageIsLoaded(img) { if (img==null || !img.complete()) { alert("Image not loaded"); return false; } else { return true; } } function doGray(){ if (imageIsLoaded(image)) { for (var pixel of imageGray.values()) { var arg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue())/3; pixel.setRed(arg); pixel.setGreen(arg); pixel.setBlue(arg); } imageGray.drawTo(canvas); } } function doRed(){ if (imageIsLoaded(image)) { for (var pixel of imageRed.values()) { var arg = (pixel.getRed() + pixel.getGreen() + pixel.getBlue())/3; if (arg < 128) { pixel.setRed(arg*2); pixel.setGreen(0); pixel.setBlue(0); } else { pixel.setRed(255); pixel.setGreen(arg*2-255); pixel.setBlue(arg*2-255); } } imageRed.drawTo(canvas); } } function doRainbow(){ if (imageIsLoaded(image)) { imageRainbow.drawTo(canvas); } } function Reset(){ image = new SimpleImage(imgFile); imageGray = new SimpleImage(imgFile); imageRed = new SimpleImage(imgFile); imageRainbow = new SimpleImage(imgFile); image.drawTo(canvas); }
It seems to be a simple algorithm, but it helps to understand the image pixels and processing according to the color palette. I think it deserves your attention!
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