How to rotate an image gradually in Swing?
This question concerns an issue with rotating an image when a button is clicked in Java Swing. The goal is to have the image rotate smoothly to 90 degrees.
Question Details:
The provided code contains several classes: RotateButtonSSCE, CrossingPanelSSCE, VisualizationPanelSSCE, and a main method in TestGUISSCE. The RotateButtonSSCE class creates a button that triggers rotation, the CrossingPanelSSCE class includes the image that needs to be rotated, and the VisualizationPanelSSCE class provides a surface for drawing the image.
The issue arises when trying to rotate the image gradually. The code attempts to achieve this using a timer that calls a method to rotate the image incrementally, but it doesn't seem to work as intended.
Answer:
In addition to the corrections suggested by @tulskiy, it's important to note that the given code has some structural issues that may contribute to the problem. Here are key observations and recommendations:
Revised Code Excerpt:
Here's a revised portion of the CrossingPanelSSCE class that rotates the image using AffineTransform:
import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import javax.swing.*; public class CrossingPanelSSCE extends JPanel { // ... other code private BufferedImage image; private double rotationAngle = 0; private AffineTransform transform = new AffineTransform(); // ... other methods @Override public void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g; // Apply the rotation transform to the graphics context g2d.setTransform(transform); // Draw the image at its center g2d.drawImage(image, -image.getWidth() / 2, -image.getHeight() / 2, null); } public void rotateImage(double angle) { rotationAngle += angle; // Update the AffineTransform with the new rotation angle transform.rotate(Math.toRadians(angle), image.getWidth() / 2, image.getHeight() / 2); // Repaint the panel to display the updated image repaint(); } }
Usage in RotateButtonSSCE (Button ActionListener):
public void actionPerformed(ActionEvent ev) { vis.rotateImage(ROTATE_ANGLE_OFFSET); }
This code increments the rotation angle by a small value (ROTATE_ANGLE_OFFSET) on each button click and updates the image accordingly. You can adjust the ROTATE_ANGLE_OFFSET to control the speed of the rotation animation.
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