Rotation of a Point around Another Point in 2D Space
In a bid to create a card game where cards fan out, an individual encounters a predicament in determining which card lies beneath the cursor. This quandary demands a means of rotating the card's four vertex points to form a polygon for collision detection.
To facilitate this rotation, the Allegro API provides a convenient function:
al_draw_rotated_bitmap(OBJECT_TO_ROTATE, CENTER_X, CENTER_Y, X, Y, DEGREES_TO_ROTATE_IN_RADIANS)
However, to calculate the rotated points manually, it becomes necessary to devise a function:
POINT rotate_point(float cx, float cy, float angle, POINT p)
where (cx, cy) represents the pivot point, angle denotes the counterclockwise rotation angle, and p is the original point to be rotated.
The essence of the solution lies in carrying out the following steps:
Perform the rotation utilizing the equations:
By applying this approach, the function can effectively rotate a point around any pivot point on a 2D plane.
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