Home > Java > javaTutorial > How Can I Display Multiple Bouncing Balls in a Java Application Without Overwriting Each Other?

How Can I Display Multiple Bouncing Balls in a Java Application Without Overwriting Each Other?

Susan Sarandon
Release: 2024-12-10 02:00:09
Original
521 people have browsed it

How Can I Display Multiple Bouncing Balls in a Java Application Without Overwriting Each Other?

Bouncing Balls in Java

Problem: Adding multiple balls to a Java application results in the initial ball being overwritten by the second, leading to only one visible ball.

Solution:

To resolve this issue and draw multiple bouncing balls on screen, consider the following approaches:

1. Using a Non-Opaque Layout Manager and Override Sizing:

  • Remove the opaque layout manager to prevent component overlap and ensure proper control over the ball's size and location.
  • Implement your own layout manager to control the size and location of the ball pane.

2. Randomize Ball Properties:

  • Randomize the speed and starting location of each ball to reduce the likelihood of them colliding or starting in the same position.

3. Use the Event Dispatch Thread (EDT):

  • Update the balls within the context of the EDT to ensure smooth and consistent graphical updates.

4. Use a Container Class for Balls:

  • Instead of treating balls as opaque components, create a class that represents the properties of each ball, such as its color, speed, and position, without rendering any visuals.

5. Create a Separate Thread for Ball Movement:

  • Implementing this approach may be resource-intensive, so explore other alternatives first.

Code Sample (Using Container Class for Balls):

public class Balls extends JPanel {

    private List<Ball> ballsUp;

    // ... (Constructor and other methods)

    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g.create();
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        for (Ball ball : ballsUp) {
            ball.paint(g2d);
        }
        g2d.dispose();
    }

    public List<Ball> getBalls() {
        return ballsUp;
    }
}

public class Ball {

    private Color color;
    private Point location;
    private Dimension size;
    private Point speed;

    // ... (Constructor and other methods)

    protected void paint(Graphics2D g2d) {

        Point p = getLocation();
        if (p != null) {
            g2d.setColor(getColor());
            Dimension size = getSize();
            g2d.fillOval(p.x, p.y, size.width, size.height);
        }

    }
}

public class BounceEngine implements Runnable {

    private Balls parent;

    // ... (Constructor and other methods)

    public void run() {

        // Randomize ball properties and starting positions
        for (Ball ball : getParent().getBalls()) {
            // ... (Randomization logic)
        }

        while (getParent().isVisible()) {

            // Repaint the balls
            SwingUtilities.invokeLater(new Runnable() {
                @Override
                public void run() {
                    getParent().repaint();
                }
            });

            // Move each ball
            for (Ball ball : getParent().getBalls()) {
                move(ball);
            }

            // Delay between updates
            try {
                Thread.sleep(100);
            } catch (InterruptedException ex) {
            }

        }

    }

    // ... (Remaining code)

}
Copy after login

This approach using a container class and a separate thread for ball movement provides greater control over the balls' behavior and allows for more complex ball animation.

The above is the detailed content of How Can I Display Multiple Bouncing Balls in a Java Application Without Overwriting Each Other?. For more information, please follow other related articles on the PHP Chinese website!

source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Latest Articles by Author
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template