Marvel Rivals is built with a very strong competitive core, and so naturally, players are doing everything they can to win matches. New ideas, playstyles, and strategies are always evolving, but putting all of this effort into winning a match in Quickplay can feel a little hollow.
That's where the Competitive playlist comes in. The Competitive playlist in Marvel Rivals has the same maps and (mostly) the same modes as its Quickmatch counterpart, but there's more on the line. Everybody is going to be giving every match their all, and it makes the great moments feel that much better.
Unlocking the Competitive playlist is simple, but does take a few hours of your time.
You can't queue for a match in Competitive until your account has reached level 10. On the Bright Side, there are so many characters in Marvel Rivals that you aren't likely to have a strong grasp on many of them by that point, anyway.
There are no placement matches in Marvel Rivals. Once you reach level 10, you'll be able to queue for Competitive, starting at the bottom-most rank: Bronze III.
You can queue up for Competitive matches with a pre-made group, but there's a small catch. Everybody in the group has to be within adjacent ranks.
For example, if you're in Gold and your friend is in Platinum, you'll be fine. If, however, you're in Gold and your friend is in Diamond, you won't be able to play Competitive together. You will, however, still be able to play Quickplay.
Bronze and Silver are considered one rank. This means you can play with someone in Bronze if you're ranked Gold, because Bronze and Silver both represent the bottom rank.
Ranking is determined by a win/loss factor. Winning will gain you points towards your next rank, and losing will set you back points.
There are three tiers in every rank until Eternity, and you'll have to work through all three tiers of each to climb to the next, with each tier being 100 points.
Losing doesn't always necessarily set you back a rank, though. The game grants you Chrono Shields, which basically act as a safety net, stopping you from falling to a lower rank.
But, once you're out of Chrono Shields, you're going to fall back a rank. This keeps you from falling back a rank immediately after gaining one, but it won't prevent you from falling back if you lose a few in a row.
There are Eight different ranks in Marvel Rivals, and once you get to Gold rank, they'll start coming with rewards.
Rank |
Reward |
---|---|
Bronze III-I |
n/a |
Silver III-I |
n/a |
Gold III-I |
Golden Moonlight Costume (Moon Knight) |
Platinum III-I |
Golden Moonlight Costume (Moon Knight) |
Diamond III-I |
Golden Moonlight Costume (Moon Knight) |
Grandmaster III-I |
Golden Moonlight Costume (Moon Knight) Silver Crest Of Honor (Nameplate Border) |
Eternity |
Golden Moonlight Costume (Moon Knight) Silver Crest Of Honor (Nameplate Border) |
One Above All |
Golden Moonlight Costume (Moon Knight) Gold Crest Of Honor (Nameplate Border) |
At Diamond III and above, both teams will have an opportunity to ban one hero before the match begins.
The Eternity and One Above All ranks work a bit differently than the ranks below them. Neither of these ranks have tiers; instead, the idea is to just gain as many competitive points as you can, once you reach Eternity.
During the season, you won't actually Achieve One Above All rank; the highest obtainable rank will be Eternity. But once the Season Settlement hits, the top 500 players will be given the One Above All rank, and the exclusive rewards that come with it.
The Competitive Modes work similarly to their Quickmatch counterparts, the difference being the Escort mode-types, called Convoy and Convergence.
In Competitive, both teams are going to get a shot at either side, meaning both will get to escort, and both will get to defend. The team that escorts first will set the bar: however far they reach with the objective, the second team will have to match it in the same amount of time.
During the second round, if the team doesn't get the objective as far as the first did in that time, they lose. But, the moment they push the objective one inch further, the match ends, awarding the victory to the team that pushed it further.
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