Concurrency Issues in Go: Resolving "Golang fatal error: concurrent map read and map write" in Minecraft Server
When working with maps in concurrent Go routines, it's crucial to address concurrency issues to prevent fatal errors like "concurrent map read and map write." Here are potential solutions to this error:
1. Synchronize Map Access with sync.RWMutex
For limited use cases with alternating read and write operations, consider using sync.RWMutex{} to control access to the map. This is especially useful if you're not performing any loops over the map.
var ( someMap = map[string]string{} someMapMutex = sync.RWMutex{} ) // Read value from the map someMapMutex.RLock() v, ok := someMap["key"] someMapMutex.RUnlock() // Write value to the map someMapMutex.Lock() someMap["key"] = "value" someMapMutex.Unlock()
2. Leverage syncmap.Map
Alternatively, consider utilizing syncmap.Map{} from the "sync" package. Unlike regular maps, syncmaps handle concurrency internally, making them inherently safe for concurrent access, particularly during iterations:
var ( someMap = syncmap.Map{} ) // Read value from the map v, ok := someMap.Load("key") // Iterate over all keys in a concurrent-safe manner someMap.Range(func(key, value interface{}) bool { val, ok := value.(string) if ok { fmt.Println(key, val) } return true })
Additional Tips:
The above is the detailed content of How to Solve 'Golang fatal error: concurrent map read and map write' in Go Concurrency?. For more information, please follow other related articles on the PHP Chinese website!