


What's the Difference Between `operator new` and the `new` Operator in C ?
Operator New vs New Operator: A Deeper Dive
While often used interchangeably, "new operator" and "operator new" possess distinct roles in C memory management.
Operator New
Operator new is a function that allocates raw memory from the free store. It is low-level and conceptually similar to malloc(). However, it is typically used directly in custom containers or for specific scenarios. Operator new can be called explicitly as:
char *x = static_cast<char *>(operator new(100));
Additionally, operator new can be overloaded globally or for individual classes, with the signature:
void *operator new(size_t);
New Operator
The new operator, on the other hand, is typically used to create objects on the free store. Unlike operator new, it does not simply allocate memory; it allocates memory and invokes the class constructor. This creates a fully initialized object in memory, including any embedded objects or objects inherited from base classes.
my_class *x = new my_class(0);
Key Difference
The fundamental difference between operator new and the new operator is that operator new allocates raw memory, while the new operator not only allocates memory but also initializes the object at that location. The new operator relies on operator new for the memory allocation but handles the object initialization automatically.
The above is the detailed content of What's the Difference Between `operator new` and the `new` Operator in C ?. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



This article explains the C Standard Template Library (STL), focusing on its core components: containers, iterators, algorithms, and functors. It details how these interact to enable generic programming, improving code efficiency and readability t

This article details efficient STL algorithm usage in C . It emphasizes data structure choice (vectors vs. lists), algorithm complexity analysis (e.g., std::sort vs. std::partial_sort), iterator usage, and parallel execution. Common pitfalls like

This article details effective exception handling in C , covering try, catch, and throw mechanics. It emphasizes best practices like RAII, avoiding unnecessary catch blocks, and logging exceptions for robust code. The article also addresses perf

The article discusses using move semantics in C to enhance performance by avoiding unnecessary copying. It covers implementing move constructors and assignment operators, using std::move, and identifies key scenarios and pitfalls for effective appl

Article discusses effective use of rvalue references in C for move semantics, perfect forwarding, and resource management, highlighting best practices and performance improvements.(159 characters)

C 20 ranges enhance data manipulation with expressiveness, composability, and efficiency. They simplify complex transformations and integrate into existing codebases for better performance and maintainability.

The article discusses dynamic dispatch in C , its performance costs, and optimization strategies. It highlights scenarios where dynamic dispatch impacts performance and compares it with static dispatch, emphasizing trade-offs between performance and

C language data structure: The data representation of the tree and graph is a hierarchical data structure consisting of nodes. Each node contains a data element and a pointer to its child nodes. The binary tree is a special type of tree. Each node has at most two child nodes. The data represents structTreeNode{intdata;structTreeNode*left;structTreeNode*right;}; Operation creates a tree traversal tree (predecision, in-order, and later order) search tree insertion node deletes node graph is a collection of data structures, where elements are vertices, and they can be connected together through edges with right or unrighted data representing neighbors.
