Determinism in Encoding/gob
The encoding/gob package in Go enables object serialization to a stream of bytes. This package is often used for data exchange across processes or network communication. A fundamental question arises: is the output of encoding/gob deterministic?
Current implementations of encoding/gob, as of this discussion, produce deterministic results. However, this determinism is not absolute.
Non-Determinism Due to Interface and Map Iteration
The original question assumes no usage of interfaces or maps. However, when encoding/gob encounters maps, non-determinism can arise. This is due to the random order of iteration for maps, resulting in varying serialization order of their elements.
Determinism with Type References
Encoding/gob uses type references to minimize the size of the encoded stream. When encountering a new type, its specification is sent. For subsequent values of the same type, only a reference to the previous type specification is included. This results in varying output depending on the first occurrence of a particular type.
Consistency with Multiple Encoders
While encoding/gob's output may vary among different Go versions, it remains consistent when using the same gob.Encoder for a particular set of values. This ensures that data can be decoded correctly as long as the same version of Go is used.
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