Dragon Ball: Sparking Zero offers many campaign modes known as Episode Battle, where your chosen character goes through the most iconic fights of their career. Vegeta has the shortest of these campaigns, with his fights only covering the encounters from the Frieza, Cell, and Buu sagas.
In this guide, we will cover how best to use each form of Vegeta present in the Episode Battles, from his early days in Namek to his fateful encounter with Kid Buu. We will also cover how to use each character in competitive modes, should you wish to do so.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Saiyan Spirit | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Galick Gun | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Final Galick Cannon | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does nearly a bar of damage. |
Dirty Fireworks | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does a bar and a half of damage. |
The one version of Vegeta you’ll use the longest is the one from the Saiyan and Frieza saga, who faces quite a lot of foes in Namek. With him starts a constant of nearly all Vegetas, the Explosive Wave, a fantastic skill that is cheap, and can help you get enemies off you at any moment.
His other skill, Saiyan Spirit, buffs you offensively for 15 seconds, something only worth it if you are confident in your skills. Otherwise, it is advised to save the Skill Count for Explosive Wave, so you always have an edge in battle.
The only notable difference when using this Vegeta in online battles is his ability to transform, and into a Great Ape no less. You gain immunity to grab and Rush supers, as well as an extra health bar, but you’ll be so slow that it can be hard to even hit your opponent, so be careful.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Awakened by anger | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Maximum Flasher | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of damage. |
Cosmic Impact | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Big Bang Attack | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does nearly two bars of damage. |
You won’t be using this form of Vegeta much, and the fights he is involved in aren’t the most challenging. Still, he functions exactly like his Scouter version, with the only difference being that his Ultimate Move is a Beam instead of a Rush.
There isn’t much of a benefit in choosing this Vegeta in online battles over his Super Vegeta form, either in regular play or in DP battle (he costs six DP, just like Super Vegeta). Still, there is a slight buff for going through the transformations, so that may be worth it for certain players.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
I am Super Vegeta | R2/RT Left on the D-Pad | 3 Skill Count | Enter Sparking Mode and gain offensive buffs. |
Big Bang Attack | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Spirit Breaking Cannon | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Final Flash | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of damage. |
This is one of the better versions of Vegeta, mostly due to his access to a skill that instantly puts him in Sparking Mode. This time, it is worth it to spend the three Skill Count on that skill; it will leave you without being able to use Explosive Wave, but you will likely be finishing the match by that point.
Any character with Explosive Wave and instant Sparking is worth using, especially ones with a healthy mix of Blast and Rush supers. The base form of this Vegeta also has those two skills, so if you’re playing DP battle, consider starting with base Vegeta and transforming into Super Vegeta directly, so you don’t have to keep in mind the skill changes of the middle form.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Saiyan Spirit | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Final Flash | R2/RT Square/X | 3 Ki Bars Fires | Fires a Beam Super that does nearly a bar of damage. |
Infinite Blaster | R2/RT Triangle/Y | 2 Ki Bars Fires | Fire several projectiles that can deal over half a bar of damage. |
Cosmic Circle | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Fires several projectiles that trigger a scene, dealing nearly two bars of damage. |
The main fight you’ll use this version of Vegeta for is the training with Kid Trunks. There is an achievement related to this fight since if you don’t suffer much damage from the child during this event, you’ll be able to resist the Majin mark later.
To do so, you’ll once again be depending on Explosive Wave for tough moments, so it isn’t recommended to spend the three Skill Count on buffs. Use Infinite Blaster often at a longer range to not give Trunks time to charge, and you’ll eventually take him down.
The one thing of note when playing against players with this Vegeta is how his Ultimate move functions. It deals decent damage but isn’t a Beam, so you won’t be able to start a Beam struggle with this ability; if you’re being fired upon, dodge away and then use your own Ultimate.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Wild Sense | R2/RT Left on the D-Pad | 2 Skill Count | Dodge the next melee attack and counter it. |
Big Bang Attack | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Infinite Blaster | R2/RT Triangle/Y | 2 Ki Bars | Fire several projectiles that can deal over half a bar of damage. |
Infinity Flasher | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does nearly two bars of damage. |
The toughest fights for Vegeta are in this form, specifically the fight against Kid Buu. Since this Vegeta can’t easily enter Sparking Mode, you’ll have to charge the old-fashioned way, but remember not to give Buu a breather to do the same.
If Buu tries to sleep, interrupt him with Ki blasts or with Infinite Blaster, since it only costs two Ki bars. If you have three or more Skill Counts, then it is a good idea to use Wild Sense; you’ll counter Buu’s next attack while still having enough Count to use Explosive Wave.
While the moveset of this Vegeta is decent, his skills are somewhat lackluster, although their low cost can make for great oppressive gameplay. In a DP battle, however, you can do far better for the cost of seven DP.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Prince’s Pride | R2/RT Up on the D-Pad | 2 Skill Count | Gain armor and extra charging speed. |
Majin’s Awakening | R2/RT Left on the D-Pad | 3 Skill Count | Enter Sparking Mode and gain offensive buffs. |
Final Impact | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Big Bang Attack | R2/RT Triangle/Y | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Final Explosion | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Huge and unblockable area-of-effect explosive wave that deals two bars and a half of damage. |
The lack of Explosive Wave can be a heavy blow when using this Vegeta, especially if you’ve grown accustomed to having it. However, starting fights with five Ki bars already available makes Majin Vegeta terrifying from the very beginning of the match.
There is a benefit in not having Explosive Wave: you can buff yourself to your heart's content. Prince’s Pride is meant for defense and preparation, while Majin’s Awakening is not only a great way to enter Sparking Mode, but you also do so with improved damage dealing.
The main thing to note when using Majin Vegeta in regular play is his Ultimate, Final Explosion. It does more damage than most Ultimates, covering a wide area and being unblockable, but it leaves you only one hit away from death; only use it when you know you will finish your opponent with it.
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