Frieza, the Emperor of the Universe, is a versatile and deadly fighter in Dragon Ball: Sparking Zero. With multiple transformations and a wide range of techniques, Frieza excels at both controlling the battlefield and unleashing devastating energy attacks.
His blend of ranged precision and tactical abilities makes him a formidable choice for players who value strategy as much as raw power. From his iconic Death Beam to his explosive finishing moves, Frieza offers a playstyle that rewards cunning and precision. In this guide, we’ll cover Frieza’s many forms, from the early Z days to Super.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Psychokinesis | R2/RT Up on the D-Pad | 2 Skill Count | Paralyze your opponent for 3 seconds. |
Pump Up | R2/RT Left on the D-Pad | 2 Skill Count | Gain offensive buffs and reduced Ki recovery for 15 seconds. |
Death Beam | R2/RT Square/X | 2 Ki Bars | Fires a Beam Super that does over half a bar of damage. |
Punishing Rush | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does nearly a bar of damage. |
Death Ball | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does a bar and a half of damage. |
The trick of using Frieza from the Z era is picking his first form, and then working your way up to his final form. This is because, during nearly all the transformations, Frieza heals half a health bar, letting you stay in the fight for longer while using a single character.
This first form is, of course, the weakest, so you should consider transforming as early as possible. You won’t have much use for the Skill Count either way, since the paralysis done by Psychokinesis doesn’t last long enough to have value, while this Frieza’s version of Pump Up gives him some offensive buffs but also lowers his Ki recovery.
A constant to consider with all Frieza forms is Death Beam, a quick Beam Special that, while it can’t challenge beams in struggles, can interrupt most castings due to how quick and cheap it is. Frieza’s basic Ki blasts share this feature, but it is most effective in his final forms.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Finish Sign | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Punishing Blaster | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does over half a bar of damage. |
Death Storm | R2/RT Triangle/Y | 4 Ki Bars | Triggers an explosion at the target’s location that does nearly a bar of damage. |
HAIL Frieza | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does a bar and a half of damage. |
Frieza’s second form is considered a large character, although not large enough to warrant armor like other characters like Broly. This means that you have the slow speed grab and moves of a large character without the main benefit, so once again you should save up Skill Count to transform.
This form isn’t without a few tricks, however, like the always-useful Explosive Wave to stop enemy combos. His Death Storm is also a great skill for opponents who like rushing in, although it is rather expensive, and the lack of a Death Beam is felt.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
High-Tension | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Barrage Death Beam | R2/RT Square/X | 2 Ki Bars | Fire several projectiles that can deal up to a bar of damage. |
High Speed Rush | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Crazy Finger Beam | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does nearly two bars of damage. |
This Frieza is just as large as the previous form, but far quicker, having most of the weaknesses gone from its moveset. It still has Explosive Wave, but recovers the fabled Death Beam in the form of a Barrage, ideal for using up skills like Afterimage that your opponent might have activated.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Psychokinesis | R2/RT Up on the D-Pad | 2 Skill Count | Paralyze your opponent for 3 seconds. |
Your Arrogance Disgusts Me! | R2/RT Left on the D-Pad | 3 Skill Count | Enter Sparking Mode. |
Barrage Death Beam | R2/RT Square/X | 2 Ki Bars | Fire several projectiles that can deal up to a bar of damage. |
You Might Die This Time | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
I’ll Destroy This Planet! | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does nearly two bars of damage. |
Once you make it to this fourth form, transforming no longer heals you, so you’ll have to be more strategic about your next step. Gone is the Explosive Wave, but you have a way to enter Sparking Mode instantly in its place, letting you loop your opponent with a constant onslaught of quick, basic Ki blasts.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Psychokinesis | R2/RT Up on the D-Pad | 2 Skill Count | Paralyze your opponent for 3 seconds. |
Long Awaited-For 100% | R2/RT Left on the D-Pad | 3 Skill Count | Enter Sparking Mode. |
Death Saucer | R2/RT Square/X | 2 Ki Bars | Fires an unblockable Beam Super that does a bar of damage. |
Nova Strike | R2/RT Triangle/Y | 4 Ki Bars | Triggers an unblockable Rush Super that does a bar of damage. |
I’m The One Who’ll Kill You! | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does two bars of damage. |
Since you don’t heal anymore, you might wonder what the point is in transforming into this Frieza, since it seems to have a similar moveset but lacking the Death Beam. Well, instead of a quick attack, you have two Supers with very clear identities, both of which are unblockable.
Their range, however, isn’t stage-wide, so this Frieza is best used as an aggressive melee fighter. Use Death Saucer mid-distance, and try to close out combos with Nova Strike; players unfamiliar with the full-power version of Frieza will likely assume that it is a normal Rush that can be blocked, only to be blown away by the crash.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Psychokinesis | R2/RT Up on the D-Pad | 2 Skill Count | Paralyze your opponent for 3 seconds. |
Finish Sign | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Death Beam | R2/RT Square/X | 2 Ki Bars | Fires a Beam Super that does over half a bar of damage. |
Fissure Slash | R2/RT Triangle/Y | 3 Ki Bars | Fires an unblockable Beam Super that does a bar of damage. |
Supernova | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does a bar and a half of damage. |
Both lore and gameplay-wise, this is just a lesser form of the previous Frieza, even having less max Skill Count and lacking the ability to go instantly into Sparking Mode. Its biggest tool is Fissure Slash, an unblockable Beam that can catch players off-guard simply due to the low pick rate of this character.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Psychokinesis | R2/RT Up on the D-Pad | 2 Skill Count | Paralyze your opponent for 3 seconds. |
Power Of Revenge | R2/RT Left on the D-Pad | 3 Skill Count | Gain offensive buffs. |
Death Beam | R2/RT Square/X | 2 Ki Bars | Fires a Beam Super that does over half a bar of damage. |
Super Nova Strike | R2/RT Triangle/Y | 4 Ki Bars | Unblockable Rush Super that does a bar of damage. |
Super Death Ball | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does nearly two bars of damage. |
Just like Mecha Frieza, this version of the character pales in comparison to its Z-era counterpart, with a similar benefit of having a Super (a Rush in this case) that can’t be blocked. The big difference is that this Frieza can turn Golden, making it ideal for DP Battle mode, where this Frieza costs six DP while the transformed Golden one costs Eight.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Wild Sense | R2/RT Up on the D-Pad | 2 Skill Count | Dodge the next attack and counter it. |
True Golden Frieza | R2/RT Left on the D-Pad | 3 Skill Count | Enter Sparking Mode. |
Great Death Beam | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does a bar of damage. |
“No Hard Feelings” Hit | R2/RT Triangle/Y | 3 Ki Bars | Rush Super that does a bar of damage. |
Earth Breaker | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does two bars of damage. |
Stats-wise, this is the best version of Frieza there is, with decent damage, a quick (albeit expensive) Death Beam, and a skill that instantly puts him in Sparking Mode. You can also go down to the regular Frieza form, something only useful if you need to access the unblockable Rush Super for opponents that block too much.
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