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Why does adding concurrency slow down Go code that simulates in-game item drops?
Solution: Create Separate Random Number Generators
Home Backend Development Golang Why Does Concurrency Slow Down My Go Game Item Drop Simulation, and How Can I Fix It?

Why Does Concurrency Slow Down My Go Game Item Drop Simulation, and How Can I Fix It?

Dec 13, 2024 pm 10:16 PM

Why Does Concurrency Slow Down My Go Game Item Drop Simulation, and How Can I Fix It?

Why does adding concurrency slow down Go code that simulates in-game item drops?

In this Go code, the test() function runs multiple simulations in parallel. However, adding concurrency slows down the program.

The problem lies in how the simulations interact with the random number generator. By default, the Go rand package uses a global instance of the Rand type, protected by a mutex lock. When using the convenience function rand.Float64(), each goroutine must acquire this lock, creating a bottleneck that slows down the program.

Solution: Create Separate Random Number Generators

To parallelize the code effectively, create a separate instance of the Rand type for each goroutine. This eliminates the need for mutex locks and allows the goroutines to operate independently.

Example Code:

// Create a new Rand instance for each goroutine
source := rand.NewSource(time.Now().UnixNano())
generator := rand.New(source)
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Usage:

Pass the generator instance to functions like interaction() and simulation() to generate random numbers without mutex lock contention.

result := interaction(generator)
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By addressing the mutex lock issue, the code can now fully leverage concurrency to speed up the simulations.

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