When converting float64 values to int in Go, unexpected results can arise due to floating point precision limitations. Understanding these limitations is key to avoiding errors.
Floating Point Representation
Computers store float64 numbers using the IEEE-754 standard. This binary representation involves a limited number of bits (64 in this case), which may not precisely represent all decimal numbers. When converting a decimal float like 100.55 to float64, the result is an approximation that may differ slightly from the original value.
Example: Floating Point Precision Issue
The following code snippet illustrates this issue:
package main import "fmt" func main() { x := 100.55 fmt.Println(x - float64(int(x))) // Output: 0.5499999999999972 }
As shown in the output, the subtraction of the float64(int(x)) from the original float64 value gives 0.5499999999999972 instead of the expected 0.55. This difference arises because the float64 form of 100.55 is a binary approximation that is slightly different from the original value.
Avoiding Floating Point Errors
To avoid floating point errors when converting float64 to int, consider the following approaches:
Conclusion
By understanding the limitations of floating point precision and utilizing appropriate techniques, developers can effectively convert float64 values to int in Go while minimizing errors and maintaining the desired level of accuracy.
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