


How Can QueryPerformanceCounter Improve Timer Accuracy and How Is It Used?
What is QueryPerformanceCounter and How to Use It
To improve the timing accuracy of a Timer class, QueryPerformanceCounter can be a reliable option, particularly when seeking microsecond resolution.
Implementing QueryPerformanceCounter
To utilize QueryPerformanceCounter, follow these steps:
-
Initialize PCFreq:
- Determine the performance counter frequency using QueryPerformanceFrequency(&li).
- Convert the result to double and divide it by 1000 to obtain the frequency in microseconds.
LARGE_INTEGER li; if (!QueryPerformanceFrequency(&li)) cout << "QueryPerformanceFrequency failed!\n"; PCFreq = double(li.QuadPart) / 1000.0;
-
Start the Counter:
- Record the initial count using QueryPerformanceCounter(&li).
- Store this count in the CounterStart variable.
QueryPerformanceCounter(&li); CounterStart = li.QuadPart;
-
Get Time Elapsed:
- Call QueryPerformanceCounter(&li) to obtain the current count.
- Calculate the time elapsed by subtracting the start count from the current count and dividing the result by PCFreq.
double GetCounter() { QueryPerformanceCounter(&li); return double(li.QuadPart - CounterStart) / PCFreq; }
- Example Usage:
StartCounter(); Sleep(1000); cout << GetCounter() << "\n"; // Output: approximately 1000
By adjusting the division of PCFreq you can control the unit of time returned:
- Milliseconds: /1000.0
- Seconds: /1.0
- Microseconds: /1000000.0
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