Vegeta from Dragon Ball Super brings his unrelenting pride and immense power to Dragon Ball: Sparking Zero, offering players a versatile and devastating fighter. Starting with his base form and advancing through Super Saiyan, Super Saiyan God, and the ultimate Super Saiyan God Super Saiyan (also known simply as Blue), Vegeta’s transformations grant increasingly powerful abilities and techniques.
Each form enhances his balance of precision and raw strength, making him a dominant force in both melee and ranged combat. In this guide, we’ll break down Vegeta’s moveset and transformations to help you maximize his potential and crush your opponents with the Prince’s full power.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
All Warmed Up | R2/RT Left on the D-Pad | 4 Skill Count | Enter Sparking Mode. |
Galick Gun | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Absolute Rush | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does nearly a bar of damage. |
Final Flash | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does a bar and a half of damage. |
The main reason for choosing the base form of Vegeta over his transformed ones is the DP cost, since he only costs five. This will allow you to transform into the different forms during the battle, gaining their godlike powers for nearly half the cost.
As his own character, this Vegeta comes with the full Saiyan Prince package, having Explosive Wave, instant Sparking Mode, and a healthy balance of Rush and Beam Supers. Keep in mind that all instant Sparking Mode skills have been made more expensive, so the strategy of going into sparking and then ascending to God or Blue modes is not as viable.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Saiyan Spirit | R2/RT Up on the D-Pad | 2 Skill Count | Gain offensive buffs. |
I’ll Get You For This… | R2/RT Left on the D-Pad | 4 Skill Count | Enter Sparking Mode. |
Galick Rush | R2/RT Square/X | 3 Ki Bars | Fires several projectiles that trigger a Scene: Organize & Share Photos, dealing nearly a bar of damage. |
Galick Uppercut | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Final Galick Flash | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Rush Ultimate that does nearly two bars of damage. |
This Vegeta is less defensive, having stat buffs instead of Explosive Wave but keeping the instant access to Sparking. This can make for a powerful character if you combine everything together, although you are better off saving the Skill Count for transforming into the higher states.
It is worth noting that Galick Rush starts off as a series of projectiles, but then does most of its damage during a cutscene. You can still use the projectiles as a way to harass your opponent, although for the cost, it is better used with regular openings like all other Beam Supers.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
Explosive Wave | R2/RT Up on the D-Pad | 2 Skill Count | Sends out an explosive wave that knocks enemies back. |
Saiyan Spirit | R2/RT Left on the D-Pad | 2 Skill Count | Gain offensive buffs. |
God Shine Attack | R2/RT Square/X | 3 Ki Bars | Fires several projectiles that trigger a scene, dealing nearly a bar of damage. |
Gamma Fist | R2/RT Triangle/Y | 3 Ki Bars | Triggers a Rush Super that does a bar of damage. |
Prominence Flash | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Beam Ultimate that does nearly two bars of damage. |
The most slender of Vegeta’s combines the defensive abilities of Explosive Wave with some useful offensive buffs. If you’re working your way up from base to Blue, this is a form you want to use to lower your opponent's health as much as possible, so that, if and when you transform into Blue, you can use that power to finish the fight.
This is due to the unreliability of the Supers of the Blue form, since the God form has the last regular Rush abilities of this Vegeta, and an easy to land Ultimate move. Beyond that, your only way of triggering a Beam struggle is with your Ultimate, so it is advised to either block or dodge Beams.
Move Name |
Input |
Cost |
Effect |
---|---|---|---|
I’m No Pushover! | R2/RT Up on the D-Pad | 2 Skill Count | Gain offensive buffs. |
Limits?! I Break Them! | R2/RT Left on the D-Pad | 5 Skill Count | Gain offensive buffs with infinite duration. |
God Final Flash | R2/RT Square/X | 3 Ki Bars | Fires a Beam Super that does nearly a bar of damage. |
Gamma Burst Flash | R2/RT Triangle/Y | 2 Ki Bars | Close range Beam attack that deals a bar of damage. |
Final God Explosion | R2/RT Circle/B (when in Sparking Mode) | Full Ki Bar | Huge and unblockable area-of-effect explosive wave that deals two bars and a half of damage. |
There are two key factors to consider when using Super Saiyan Blue Vegeta: his raw power, and the tradeoffs of his abilities. Gamma Burst Flash, for example, does average damage but has no range, making that ability one that is best ignored.
What you don’t want to ignore is the Ultimate move, FInal God Explosion, an unblockable explosion that deals significantly more damage than most Ultimates in the game. This is because it also does damage to you, two health bars to be exact (although the damage can never kill you), so you’re better off using it as a finishing move rather than an opener.
The final move of note is the skill ‘Limits? I Break Them!’ since the buffs it gives are of unlimited duration. This is essentially an additional transformation for Vegeta, with some slight visual tweaks as well as higher damage output, and you can even buff yourself further with ‘I’m No Pushover!’ since those buffs stack.
If you go back to base Vegeta and then transform into Blue again, the buffs from ‘Limits? I Break Them!’ will be gone.
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