When utilizing std::thread to enhance application performance, it's crucial to understand the distinction between calling detach() and not.
Without invoking detach(), the thread created operates independently within its own execution path. In this scenario:
void Someclass::Somefunction() { //... std::thread t([ ] { printf("thread called without detach"); }); //some code here }
The main thread will execute "some code here" while the newly created thread prints "thread called without detach."
Calling detach() alters how the thread interacts with the main thread:
void Someclass::Somefunction() { //... std::thread t([ ] { printf("thread called with detach"); }); t.detach(); //some code here }
Now, the main thread will execute "some code here" immediately after the thread is launched. Importantly, detach() does not wait for the thread to complete.
Based on the above differences, consider the following guidelines:
Use detach() only if:
Caution:
It's crucial to note that when a program terminates (i.e., main returns) with detached threads still running, their stack is not unwound, potentially leaving destructors unexecuted. This can lead to data corruption and other undesirable consequences.
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