Low Image Quality after Resize in Java
The issue arises when resizing an image from a large size (e.g., 300x300) to a significantly smaller size (e.g., 60x60) in a single step. This inevitably leads to quality degradation.
Divide and Conquer Method for Resizing
To mitigate this problem, it is recommended to use a divide and conquer approach.
Example Implementation
Here's a Java code snippet that implements the divide and conquer method:
public class ImageResizer { public BufferedImage resize(BufferedImage original, Dimension finalSize) { // Get intermediate size. Dimension intermediateSize = new Dimension(original.getWidth() / 2, original.getHeight() / 2); // Resize to intermediate size. BufferedImage intermediateImage = resize(original, intermediateSize); // Resize to final size. BufferedImage resizedImage = resize(intermediateImage, finalSize); // Return the resized image. return resizedImage; } private BufferedImage resize(BufferedImage image, Dimension size) { BufferedImage scaledImage = new BufferedImage(size.width, size.height, image.getType()); Graphics2D graphics = scaledImage.createGraphics(); // Set rendering hints for better quality. graphics.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); graphics.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); graphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // Draw the original image scaled to the new size. graphics.drawImage(image, 0, 0, size.width, size.height, null); // Dispose of the graphics object. graphics.dispose(); // Return the scaled image. return scaledImage; } }
By using this method, you can achieve significantly improved image quality after resizing.
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