Keyboard Input in Pygame: Handling Keystroke Events
In developing a simple game using pygame 1.9.2, you may encounter an issue where a ship controlled by arrow keys moves excessively fast. This problem stems from continuously registering key presses while the keys are held down.
To address this, instead of relying on pygame.key.get_pressed(), which retrieves currently pressed keys, consider handling keystroke events. The KEYDOWN event captures keys pressed within the current frame, ensuring that movements only occur once per keystroke.
events = pygame.event.get() for event in events: if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: location -= 1 if event.key == pygame.K_RIGHT: location += 1
However, if continuous movement is desired, you may implement limitations to restrict movement frequency. One approach is to set a maximum frame rate or use a counter to limit movement every few ticks.
move_ticker = 0 keys = pygame.key.get_pressed() if keys[K_LEFT]: if move_ticker == 0: move_ticker = 10 location -= 1 if location == -1: location = 0 if keys[K_RIGHT]: if move_ticker == 0: move_ticker = 10 location += 1 if location == 5: location = 4
Additionally, during the game loop, you would decrement the counter:
if move_ticker > 0: move_ticker -= 1
This ensures that movement occurs only every 10 frames.
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