Home Backend Development Golang How to Handle gRPC Client Reconnection in Kubernetes When Server Pods Recycle?

How to Handle gRPC Client Reconnection in Kubernetes When Server Pods Recycle?

Dec 19, 2024 am 12:12 AM

How to Handle gRPC Client Reconnection in Kubernetes When Server Pods Recycle?

How to Properly Reconnect a Go gRPC Client

Introduction

Maintaining robust connections is crucial for reliable gRPC communication. This article addresses how to effectively handle client reconnections when the connected server pod is recycled in a Kubernetes cluster.

Problem

gRPC clients rely on a ClientConn to establish and manage connections. However, automatic reconnection doesn't always extend to streams once they are broken. This issue arises when a server pod is recycled, causing the stream to be lost and the connection to fail.

Solution

Option 1: Manual Stream Handling

To address the problem, you need to manually establish a new stream whenever the connection drops. The following code demonstrates how to wait for the RPC connection to be ready while creating and processing new streams:

func (grpcclient *gRPCClient) ProcessRequests() error {
    defer grpcclient.Close()

    go grpcclient.process()
    for {
        select {
        case <-grpcclient.reconnect:
            if !grpcclient.waitUntilReady() {
                return errors.New("failed to establish a connection within the defined timeout")
            }
            go grpcclient.process()
        case <-grpcclient.done:
            return nil
        }
    }
}

func (grpcclient *gRPCClient) process() {
    // Create a new stream whenever the function is called
    reqclient := GetStream()
    for {
        request, err := reqclient.stream.Recv()
        if err == io.EOF {
            grpcclient.done <- true
            return
        }
        if err != nil {
            grpcclient.reconnect <- true
            return
        }
    }
}

func (grpcclient *gRPCClient) waitUntilReady() bool {
    ctx, cancel := context.WithTimeout(context.Background(), 60*time.Second)
    defer cancel()
    return grpcclient.conn.WaitForStateChange(ctx, connectivity.Ready)
}
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Option 2: Using IsReconnected and Timer

Another approach is to use the IsReconnected method that repeatedly checks the connection state and reconnects if necessary:

func (grpcclient *gRPCClient) ProcessRequests() error {
    defer grpcclient.Close()

    go grpcclient.process()
    for {
        select {
        case <-grpcclient.reconnect:
            // Check and reconnect
            if !grpcclient.isReconnected(1*time.Second, 60*time.Second) {
                return errors.New("failed to establish a connection within the defined timeout")
            }
            go grpcclient.process()
        case <-grpcclient.done:
            return nil
        }
    }
}

func (grpcclient *gRPCClient) isReconnected(check, timeout time.Duration) bool {
    ctx, cancel := context.WithTimeout(context.Background(), timeout)
    defer cancel()
    ticker := time.NewTicker(check)

    for {
        select {
        case <-ticker.C:
            grpcclient.conn.Connect()
            if grpcclient.conn.GetState() == connectivity.Ready {
                return true
            }
        case <-ctx.Done():
            return false
        }
    }
}
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Conclusion

Using either of these methods, you can implement proper reconnection logic for your Go gRPC client, ensuring reliable communication even when server pods are recycled.

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