Dynamic Package Loading in Go
It is generally not possible to load a specific package during runtime in Go. The language does not currently support dynamically loaded libraries, so packages must be compiled into the main executable before the program can run.
However, there are alternative approaches that you can consider to achieve a similar goal:
Plugins as Executables
One option is to create separate executables for each plugin, each with the same interface but different implementations. You can then load these plugins as needed by starting them as separate processes and communicating with them through sockets or standard input/output (stdin/stdout).
Go Plugins (Since Go 1.8)
In 2017, Go introduced support for plugins. Plugins allow you to dynamically load and unload code into a running program. This feature is currently supported on Linux and macOS.
To use Go plugins, you need to create a shared library (.so) that contains the plugin code and a registration function. You can then load the plugin into your program using the plugin package.
Here's an example of how to load and use a plugin in Go:
package main import ( "fmt" "plugin" ) func main() { // Load the plugin library p, err := plugin.Open("my_plugin.so") if err != nil { panic(err) } // Get the registration function registerFunc, err := p.Lookup("Register") if err != nil { panic(err) } // Register the plugin's functions register := registerFunc.(func()) register() // Call a function from the plugin callFunc, err := p.Lookup("CallFunction") if err != nil { panic(err) } output, err := callFunc.(func()) if err != nil { panic(err) } fmt.Println(output) }
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