Struct Padding in C : A Cross-Platform Conundrum
In C , structs provide a convenient way to organize related data. However, when it comes to reading and writing structs to a file that needs to be compatible across different platforms, challenges arise due to compiler-specific padding.
Every compiler employs its own padding rules based on the target platform, resulting in potential discrepancies in the way struct members are arranged in memory. This poses a significant obstacle to achieving cross-platform compatibility.
Unfortunately, there is no reliable method to ensure safe read/write operations of padded structs due to the lack of standardization at the binary level in C . The ISO/ANSI C Draft Working Paper defines the syntax and semantics of the language but intentionally avoids defining the binary layout of C code.
The problem becomes particularly evident when attempting to link client code against a DLL (dynamic link library) built using a different development environment. Struct padding can vary even within the same compiler depending on the specified packing alignment using pragma pack.
Moreover, the order of declaration of struct members can affect their size. Consider the following example:
struct A { char c; char d; int i; }; // Size: 8 struct B { char c; int i; char d; }; // Size: 12
Compiling these structs with gcc-4.3.4 yields different sizes despite their identical members.
In conclusion, the absence of standardization regarding struct padding in C renders cross-platform compatibility a challenging task. Compilers are free to implement their own padding strategies, leading to variations in the sizes and layouts of structs across different platforms and compilers.
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