Loading Local Files with Three.js: Troubleshooting Cross Origin Requests
When attempting to load a local 3D model into Three.js using JSONLoader, you may encounter the "Cross origin requests are only supported for HTTP." error. This error arises due to the difference in protocol between your local file and the web browser.
Cause of the Error
This error occurs because browsers restrict cross-origin requests by default. They prevent websites from accessing resources from different origins for security reasons. When loading a local file from your computer, the browser considers it to have a different origin than your website, which is typically served over HTTP.
Fixing the Error
To resolve this error, you have two options:
Install a Local Webserver:
Upload the Model Remotely:
Understanding Origins
Origins are defined as combinations of scheme, host, and port. In this case, the scheme (HTTP/file), host (localhost), and port (typically 80) differ. As stated in RFC-6454: "...they have the same scheme, host, and port." Therefore, even though the file originates from the same host, the different scheme results in a different origin.
By following these solutions, you can successfully load local 3D models into Three.js and avoid the "Cross origin requests are only supported for HTTP." error.
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