When creating a visual application using PyGame, you may encounter instances where nothing is rendered on the screen despite drawing commands. To resolve this, it's crucial to understand the concept of display updates.
In PyGame, you draw on a Surface object associated with the display. However, these changes only become visible after updating the display using functions like pygame.display.update() or pygame.display.flip().
While pygame.display.flip() updates the entire display, pygame.display.update() can target specific areas.
To ensure the smooth operation of a PyGame application, a typical loop involves:
An example of a corrected PyGame loop:
import pygame from pygame.locals import * pygame.init() DISPLAY = pygame.display.set_mode((800,800)) pygame.display.set_caption("thing") clock = pygame.time.Clock() run = True while run: # Handle events for event in pygame.event.get(): if event.type == QUIT: run = False # Clear display DISPLAY.fill(0) # Draw scene pygame.draw.rect(DISPLAY, (200, 200, 200), pygame.Rect(0, 400, 800, 400)) # Update display pygame.display.flip() # Limit frames per second clock.tick(60) pygame.quit() exit()
This should resolve the issue of an empty screen and ensure proper rendering in PyGame.
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