Executing Functions over Time in Tkinter
In event-driven programming, the application runs continuously, responding to events as they occur. Rather than executing functions sequentially, event-driven programming places functions on a queue to execute at specific times.
Case Study: Blinking Rectangle Animation
To create a blinking rectangle animation in Tkinter, we can define a function for the animation and schedule it to run at intervals. Here's how to approach the problem:
1. Define the Animation Function:
def blink(rect, canvas): current_color = canvas.itemcget(rect, "fill") new_color = "red" if current_color == "white" else "white" canvas.itemconfigure(rect, fill=new_color)
This function toggles the rectangle's color between red and white.
2. Schedule the Function:
To make the rectangle blink repeatedly, we schedule the blink function to run after specified intervals:
root.after(1000, blink, rect, canv) root.after(2000, blink, rect, canv) root.after(3000, blink, rect, canv)
After one, two, and three seconds, the rectangle's color will change accordingly.
3. Iterate the Animation (Optional):
To make the animation run indefinitely, we can call the blink function within itself:
def blink(rect, canvas): ... canvas.after(1000, blink, rect, canvas)
This approach continues the animation indefinitely until a stop condition is met (e.g., a button click).
4. Class-Based Approach (Optional):
For larger programs, it's recommended to organize the code as a class:
from tkinter import * classMyApp(Tk): def __init__(self): ... self.start_button = Button(self, text="start blinking", command=self.start_blinking) ... def start_blinking(self): ... canvas.after(1000, self.blink)
This approach encapsulates the animation logic within a class, making it easier to manage.
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