How to Use SDL2 in Your Programs Correctly
Setting up SDL2 can be tricky, especially for beginners. This article aims to provide a comprehensive solution to common problems encountered when working with SDL2 in Windows using MinGW.
Common Errors
- SDL.h: No such file or directory (during compiling)
- Undefined reference to SDL_main (during compiling or linking)
- Undefined reference to other functions (during linking)
- DLL issues (during runtime)
Steps to Solve Common Errors
1. SDL.h: No such file or directory
- Add -Ipath to your compiler flags, where 'path' is the directory containing SDL.h.
- For example: -IC:/Users/YourUsername/Downloads/SDL2-devel-2.0.x-mingw.tar.gz/x86_64-w64-mingw32/include/SDL2
2. Undefined reference to SDL_main
- Ensure your main function is declared as int main(int, char **), NOT int main() or void main().
- Remove #define SDL_MAIN_HANDLED or #undef main.
3. Undefined reference to other functions
4. DLL issues
- See the section "DLL issues" in the answer provided for detailed debugging instructions.
Bonus Tips
Hide the console window
- Add -mwindows to the linker flags.
Use a custom window icon
- Create a .ico file for your icon.
- Create a .rc file (e.g., icon.rc) with the following contents: MyIconName ICON "icon.ico".
- Convert the .rc file to an .o file using windres.
- Specify the .o file when linking (e.g., g foo.cpp icon.o -o foo.exe).
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