In the Go programming language, constants are values whose values are known at compile time. While one might expect that constants are stored precisely at runtime, Go actually handles constants differently under the hood.
Untyped constants with arbitrary precision are not stored in memory at runtime. Instead, they are only present during compilation. At compile time, Go converts constants to a default type based on their type and associated properties. For example, floating-point constants are internally represented as float64 values, regardless of their large initial value.
The Go specification dictates that compilers must represent integer constants with at least 256 bits of precision and floating-point constants with a mantissa of at least 256 bits and an exponent of at least 32 bits.
Go performs arithmetic operations on constants at compile time, even for large values. For example, the code const Huge = 1e1000; fmt.Println(Huge / 1e999); will correctly print 10. This is because Go evaluates the expression Huge / 1e999 at compile time, converting the constants to float64 and performing the calculation. The result, 10.0, is then printed.
In some scenarios, arbitrary precision is essential. For this, Go provides additional mechanisms.
In Go, constants are not stored in memory with arbitrary precision at runtime. Instead, arithmetic on constants is performed at compile time using finite precision types. For handling arbitrary precision values dynamically, Go offers libraries like math/big and go/constant.
The above is the detailed content of How Does Go Handle Constant Arithmetic and Arbitrary Precision?. For more information, please follow other related articles on the PHP Chinese website!