Choosing Between Pointers and References as Data Members
In object-oriented programming, the decision between using pointers or references as data members can impact the design and functionality of classes.
References: Object Dependency
References are preferred when the lifetime of an object should be dependent on the lifetime of other objects. This explicitly states that the object cannot exist without instances of other classes. By requiring references to be initialized through the constructor, assigning or copying objects containing references is prohibited. This design ensures that the lives of class instances are directly linked, regardless of whether they are members of other classes.
Pointers: Flexibility and Control
Pointers are used when the data member can change, be null, or be initialized after a special function call. Pointers offer greater flexibility, allowing for modifications and reassignment of members. However, it's essential to employ asserts within member functions to detect and handle incorrect pointer states promptly.
Hybrid Approach: Copyable Types with Dependent Lifetime
In scenarios where object lifetime should depend on an external object but the type must also be copyable, a hybrid approach can be adopted. Pointers are used as data members for copyability, while reference arguments are employed in the constructor to indicate dependency. This ensures that object creation explicitly depends on the argument's lifetime while allowing copying operations.
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