Determining Overlap Between Rectangles:
Your initial approach to determining overlap between rectangles appears to be based on a different algorithm than the one linked in the question. The provided algorithm uses a more straightforward comparison of rectangle coordinates, as shown below:
if (RectA.Left < RectB.Right && RectA.Right > RectB.Left && RectA.Top > RectB.Bottom && RectA.Bottom < RectB.Top) // Assuming Left, Right, Top and Bottom are the coordinates of the rectangles along the X and Y axis
In Cartesian coordinates, this condition can be expressed as:
if (RectA.X1 < RectB.X2 && RectA.X2 > RectB.X1 && RectA.Y1 > RectB.Y2 && RectA.Y2 < RectB.Y1)
Proof by Contradiction:
This condition is based on the principle of proof by contradiction. If any one of the following conditions is true, then the rectangles cannot overlap:
Therefore, the condition for overlap is the opposite of these conditions:
Additional Notes:
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