Sizing an Empty Class Object in C
This investigation delves into the intriguing question of the size of an object of an empty class. Unlike most objects, which delineate the specific data they hold, an empty class lacks any member variables. This raises the question of whether such an object can truly occupy any memory at all, or if it might exist in a more ethereal state.
Consider the following simple program:
#include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; }
When executed, this program yields a surprising output: 1 byte. This result is encountered across different compilers and architectures, suggesting a fundamental property of empty class objects.
Why Not Zero?
The question arises as to why an empty class object would not be of size zero. Intuitively, it may seem that an empty object should occupy no space. However, this assumption overlooks the critical need for unique object identities.
In C , every object possesses a unique memory address. This address is essential for referencing and manipulating the object. Even if an object contains no data, its distinct address ensures that it can be distinguished from other objects in the program.
Why Not the Machine Word Size?
Another expectation might be that an empty class object would occupy the size of the native machine word (typically 4 bytes). However, this is not the case for several reasons.
Implications
The non-zero size of an empty class object has several implications:
Conclusion
In summary, an object of an empty class in C occupies 1 byte in memory. This non-zero size ensures the uniqueness of object identities and addresses alignment restrictions while offering the benefit of compact memory allocation. Understanding this behavior is crucial when designing and implementing C programs that involve the usage of empty classes.
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