The most basic way of annotating a function in typescript is like this
function add(a: number, b: number): number{ // logic } // or const add = (a: number, b: number): number => { //logic }
optional parameters are annotated with question marks param? like this
function optional(a: number, b?: number){ console.log(a) }
But what about callback functions, or functions where the type of the arguments and the return types are related (in that case, generic).
Observe this JavaScript function
function multiplier(factor){ return value => factor * value }
so that we can use the function like this;
const n = multiplier(6) n(8) // 48
Function values are annotated in typescript like this
(param1: type, param2: type)=> type // or const add: (a: number, b: number)=> number = function (a, b){ return a + b }
So to annotate the multiplier function, we have
function multiplier(factor: number): (value: number) => number{ return value => factor * value }
Your IDE (preferably) VSCode, will automatically infer the type of value (to be number) in the function logic
This function annotation is wrong
function pickFirst(array: Array<T>): T{ return array[0] }
Naturally this throws an error that
Cannot find name T
therefore, the format of annotating generic functions is
function fnName <T,U>(param: T): U{ //logic }
Observe where the generic names were declared. so, to correctly annotate the function above;
function pickFirst<T>(array: Array<T>): T{ return array[0] }
Now that works.
But what about Generic functions that have function parameters.
For instance, we want to annotate a custom map function named myMap which was written like this in Javascript
function myMap(arr, fn){ rreturn arr.map(fn) }
We can annotate it like this
function myMap<Input, Output>(arr: Input[], fn: (item: Input, index?: number) => Output): Output[]{ return arr.map(fn) }
What we should note in the snippet above is that the fn function takes an item of the same type of the Input array and returns an Output type.
What about the static Array.from() method?
function myFrom<Type>(iterable: Iterable<Type>): Array<Type>{ // logic }
or the array.filter() method?
function myFilter<Input>(arr: Input[], fn: (item: Input) => boolean): Input[]{ return arr.filter(fn) }
You can also constrain generic variables to types that have a particular property. For instance,
function pickInnerFirst<T extends {length: number}>(array: Array<T>): T{ return array[0][0] }
This function picks the very first element in a 2 dimensional array
This ensures that it only works for arrays and strings (mostly) in such a way that
pickOne([12, 20, 30]) // wont work.
We can also use interfaces
interface Lengthly{ length: number; } function pickInnerFirst<T extends Lengthly>(array: Array<T>): T{ return array[0][0] }
In case you don't know, Functions are objects and they have properties
const add = (a, b) => a + b console.log(add.toString()) //(a, b) => a + b // also console.log(Object.getPrototypeOf(add) == Function.prototype) //true console.log(Object.getPrototypeOf(Function.prototype) == Object.prototype) //true
The second example indicated that the add function is a child of Object.prototype (even though its not a direct child) and therefore is an object.
Funny enough, you can attach properties to a function in JavaScript
function add(a: number, b: number): number{ // logic } // or const add = (a: number, b: number): number => { //logic }
This snippet will return
function optional(a: number, b?: number){ console.log(a) }
Observe that at A we attached a property called description to the function which can only be possible with objects.
That is to conclude that;
Objects can be described with interfaces (normally). For functions, this is also possible. however, it is only something you should consider when you are adding special properties to your functions.
function multiplier(factor){ return value => factor * value }
At comment A is where we describe the arguments and return types of the function.
So, to annotate the earlier code in typescript,
const n = multiplier(6) n(8) // 48
Observe the way we used the interface in the shout function at A.
Well, it helps in building a much smarter type system which in turn reduces your chances of bugs. If you are building a library or a framework, you might have to use some or most of the concepts mentioned here.
If you are just using libraries, these concepts are not really necessary, even though they can give you a much deeper understanding of the libraries you are working with.
If you have any questions or there are mistakes in this writing, feel free to share them in the comments below ⭐
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