Include JavaScript File in Go Template
Including local JavaScript files in Go templates can be accomplished through various methods. Here's a detailed explanation:
1. Manual File Serving:
This method requires you to handle the request for the JavaScript file manually. Create a handler function that reads the file contents, sets the appropriate content type (application/javascript), and writes the content to the response:
import ( "fmt" "io" "net/http" "os" ) func SendJqueryJs(w http.ResponseWriter, r *http.Request) { f, err := os.Open("jquery.min.js") if err != nil { http.Error(w, "Couldn't read file", http.StatusInternalServerError) return } defer f.Close() // Ensure file is closed after use w.Header().Set("Content-Type", "application/javascript") if _, err := io.Copy(w, f); err != nil { http.Error(w, "Error sending file", http.StatusInternalServerError) return } }
Register the handler to serve the JavaScript file:
http.HandleFunc("/jquery.min.js", SendJqueryJs)
2. Using http.ServeFile:
This method simplifies file serving by using the built-in function:
http.HandleFunc("/jquery.min.js", func(w http.ResponseWriter, r *http.Request) { http.ServeFile(w, r, "jquery.min.js") })
3. Utilizing http.FileServer:
If you want to serve multiple files from a directory, use http.FileServer:
staticFiles := http.FileServer(http.Dir("/path/to/your/directory")) http.Handle("/static/", http.StripPrefix("/static/", staticFiles))
This will serve files from the specified directory with URLs starting with "/static/". It automatically detects and sets content types.
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