In Go, it's possible to encounter a situation where you need to start the browser after the server has started listening. This article provides a solution to tackle this challenge effectively.
The modified code follows a three-step process:
import ( // Standard library packages "fmt" "log" "net" "net/http" // Third party packages "github.com/skratchdot/open-golang/open" "github.com/julienschmidt/httprouter" ) func main() { // Instantiate a new router r := httprouter.New() // Add a handler on /test r.GET("/test", func(w http.ResponseWriter, r *http.Request, _ httprouter.Params) { // Simply write some test data for now fmt.Fprint(w, "Welcome!\n") }) // Open a TCP listener on port 3000 l, err := net.Listen("tcp", "localhost:3000") if err != nil { log.Fatal(err) } // Start the browser to connect to the server err = open.Start("http://localhost:3000/test") if err != nil { log.Println(err) } // Start the blocking server loop log.Fatal(http.Serve(l, r)) }
This approach ensures that the browser connects before the server enters the blocking loop in http.Serve. By separating the listening and server loop initiation steps, it allows for browser startup control. The browser can now connect because the listening socket is open.
It's important to note that using ListenAndServe directly skips the socket opening step, resulting in the browser connecting only after the server has started listening. By splitting out these steps, you gain greater control over the browser's startupタイミング and can ensure that it connects at the desired time.
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