Your PyGame project aims to create a background with a gray bottom and a black top, using the pygame.draw.rect() function. Despite previous successful experiences with this function, you're encountering inconsistent drawing results. Sometimes, you get a black screen, while other times, a gray rectangle appears partially on the screen.
The confusion arises from the fact that drawing alone does not produce visible output in PyGame. After modifying the associated surface, you need to update the display to make those changes visible.
Drawing occurs on a Surface object associated with the PyGame display. However, these changes are not automatically reflected in the display. To make them visible, you must explicitly update the display using pygame.display.update() or pygame.display.flip().
pygame.display.flip() updates the entire display, while pygame.display.update() provides more selective updates for specific areas of the screen. It's typically more optimized for software displays but not supported for hardware accelerated displays.
A typical PyGame application loop consists of several steps:
Here is a modified code that includes display updates:
import pygame from pygame.locals import * pygame.init() DISPLAY = pygame.display.set_mode((800,800)) pygame.display.set_caption("thing") clock = pygame.time.Clock() run = True while run: # handle events for event in pygame.event.get(): if event.type == QUIT: run = False # clear display DISPLAY.fill(0) # draw scene pygame.draw.rect(DISPLAY, (200,200,200), pygame.Rect(0,400,800,400)) # update display pygame.display.flip() # limit frames per second clock.tick(60) pygame.quit() exit()
By incorporating the necessary display updates, you should now see the expected background with a gray bottom and a black top.
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