Collision Detection Issue: Always Returning 'True'
One of the most common reasons why a collision detection function returns 'True' when it shouldn't is using the wrong coordinate information. In your code, the Ball and Obstacle sprites have additional x and y attributes, but the get_rect() method of the Surface object does not automatically update its position based on these attributes.
Solution:
To resolve this issue, you should set the position of the rectangle manually using the topleft keyword argument when calling get_rect():
Image Positioning Issue: Always Returning (0, 0)
By default, the coordinates of the Surface object are always set to (0, 0), regardless of where it is displayed on the screen. When blitting the image onto the game display, you need to provide the correct coordinates where you want it to be drawn.
Solution:
You can simply use the coordinates stored in the rect attribute when blitting the image:
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