Problem: Vector
Explanation:
Vectors and other containers require their component types to be assignable. A reference is a non-assignable type because it holds a constant reference to a specific memory location. Once a reference is initialized, it cannot point to a different object.
Possible Approaches:
std::vector<int*> hello;
struct MyStruct { int data; }; std::vector<MyStruct&> hello;
However, it's important to note that this strategy can lead to dangling references if the referenced objects are deleted or moved.
class Wrapper { protected: int& _data; public: Wrapper(int& data) : _data(data) {} }; std::vector<Wrapper> hello;
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