How Approximation Search Works
Prologue
This article aims to provide a comprehensive understanding of the inner workings of an approximation search class, designed to approximate values and parameters in the real domain for tasks such as polynomial fitting and equation solving.
Question
How can we approximate values or parameters in the real domain (using double-precision floating-point numbers) for tasks like fitting polynomials, finding parameters in parametric functions, or solving (difficult) equations (such as transcendentals)?
Restrictions
Approximation Search
Approximation search is analogous to binary search but removes the restriction that the searched function, value, or parameter must be a strictly monotonic function. Despite this relaxation, it maintains the same O(log(n)) complexity.
Algorithm
Consider the following problem:
Given a known function y = f(x) and a desired point y0, we aim to find x0 such that y0 = f(x0).
Known Information
Unknown:
Algorithm Steps:
Probe points x(i) =
For each x(i), compute the distance/error ee between y = f(x(i)) and y0.
Recursively increase accuracy.
Restrict the search range to the vicinity of the found solution:
Enhance search precision by decreasing the search step:
Implementation in C
The provided C code demonstrates the implementation of the approximation search algorithm:
#include "approx.h" int main() { // Initialize the approx object with parameters approx aa; aa.init(0.0, 10.0, 0.1, 6, &ee); // Loop until a solution is found for (; !aa.done; aa.step()) { // Retrieve current x x = aa.a; // Compute y y = f(x); // Compute error ee = fabs(y - y0); } }
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