In order to implement scrolling in a platformer game using pygame, you'll need to keep track of the player's position and the position of the camera.
Camera Class:
Player Position:
Camera Update:
Camera Offset:
Here's an example of how this might look in your code:
import pygame class Camera: def __init__(self, width, height): self.width = width self.height = height self.x = 0 self.y = 0 def update(self, player): self.x = player.rect.x - self.width / 2 self.y = player.rect.y - self.height / 2 class Game: def __init__(self): self.screen = pygame.display.set_mode((800, 600)) self.clock = pygame.time.Clock() self.player = pygame.sprite.Sprite() self.player.rect = pygame.Rect(100, 100, 32, 32) self.camera = Camera(self.screen.get_width(), self.screen.get_height()) def run(self): while True: self.clock.tick(60) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() # Update the player's position keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: self.player.rect.x -= 5 if keys[pygame.K_RIGHT]: self.player.rect.x += 5 if keys[pygame.K_UP]: self.player.rect.y -= 5 if keys[pygame.K_DOWN]: self.player.rect.y += 5 # Update the camera's position self.camera.update(self.player) # Draw the game world self.screen.fill((0, 0, 0)) self.screen.blit(self.player.image, self.player.rect - self.camera.pos) pygame.display.update() if __name__ == "__main__": game = Game() game.run()
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