Avoiding Floating Point Errors in Go with float64 to int Conversion
When converting floating-point numbers (float64) to integers (int) in Go, developers may encounter precision issues leading to unexpected results. This article explores the limitations of IEEE-754 float64 representation and provides guidance on mitigating these errors.
Understanding the Conversion Issue
Floating-point numbers are stored using the IEEE-754 standard, which represents numbers as finite binary representations with limited bits available for digits. Therefore, not all decimal numbers can be precisely represented in this binary format.
As a result, when converting a float64 value to an int, the binary representation used for the float64 may not perfectly align with the binary representation of the corresponding int. This discrepancy leads to rounding errors, as seen in the example code below:
x := 100.55 fmt.Println(x - float64(int(x))) // Output: 0.5499999999999972
Addressing the Errors
Dealing with floating-point errors requires understanding the following:
To avoid such errors, consider the following strategies:
Conclusion
Converting float64 to int in Go involves understanding IEEE-754 representation and accepting the inherent limitations of binary number systems. By applying the strategies discussed above, developers can avoid precision errors and ensure accurate numerical computations.
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