Dependency Injection in Unity: Constructor Injection vs. Singleton or Argument Passing
When utilizing dependency injection frameworks such as Unity, a crucial consideration arises regarding how to resolve dependencies within deeper layers of an application.
In the presented scenario, the TestSuiteParser class requires access to TestSuite and TestCase instances. To address this, several approaches are explored:
Singleton Unity Container
Creating a singleton to store the Unity container provides access to the container from anywhere in the codebase. However, this approach introduces a dependency on the container itself, which is less than ideal.
Passing Unity Container as Argument
Passing the Unity container as an argument to every class that requires dependencies can become cumbersome and visually displeasing.
Constructor Injection
The preferred solution for dependency injection is constructor injection. In this pattern, dependencies are declared as parameters in the class constructor, as demonstrated in the TestSuiteParser class below:
public class TestSuiteParser { private readonly TestSuite _testSuite; private readonly TestCase _testCase; public TestSuiteParser(TestSuite testSuite, TestCase testCase) { _testSuite = testSuite ?? throw new ArgumentNullException(nameof(testSuite)); _testCase = testCase ?? throw new ArgumentNullException(nameof(testCase)); } // ... }
By using constructor injection, dependencies are automatically resolved by the container when an instance of the class is created. This approach ensures that the class has the necessary dependencies available at instantiation.
In the composition root, the Unity container can be configured as follows:
container.RegisterType<TestSuite, ConcreteTestSuite>(); container.RegisterType<TestCase, ConcreteTestCase>(); container.RegisterType<TestSuiteParser>(); var parser = container.Resolve<TestSuiteParser>();
When the container resolves the TestSuiteParser instance, it automatically injects the TestSuite and TestCase dependencies.
Conclusion
Constructor injection provides a clean and efficient way to resolve dependencies in unity, eliminating the drawbacks of the singleton or argument passing approaches. This approach promotes loose coupling and improved testability in your application.
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