There are many ways to win in Magic: The Gathering and one of the best ways is to simply outgrow your opponents. Draw more cards, play more lands, produce more mana, and cast more spells. Do that enough and you'll be so far ahead that your foes have no chance to catch up.
Blue and green (referred to as Simic in Magic color parlance) best exemplify this strategy of endless, unrestricted growth, and perhaps no other commander best typifies this ethos than Prime Speaker Zegana. Bigger creatures, more cards, and counter-manipulation will pave the path to victory with Zegana.
Prime Speaker Zegana is a fairly simple commander. First, she gains 1/ 1 counters equal to the highest power among creatures you control when she's cast, and then you draw cards equal to that number plus one. Even if you only have a 2/2 on the board, that means you're paying six mana to have a 3/3 that draws three cards.
Zegana gets much better once you have something with a little heft around—or better yet, something that grows to the size you want it to be by the time you can cast Zegana. If you play Chasm Skulker or Lorescale Coatl on turn three, then by turn six, they'll be a 4/4 or a 5/5, respectively, meaning Zegana will be a 5/5 that draws five cards or a 6/6 that draws six cards.
That's a lot of cards to draw all at once. A Prime Speaker Zegana deck is encouraged to go all-out, playing as many creatures and spells as it can in the early game with the expectation that you'll essentially draw an entirely new hand by the time you cast Zegana.
Ramp spells will play an important role in any potential Zegana deck, helping to get Zegana out quickly and also providing a solid mana base to case future spells.
Zegana provides two very good things: cards and 1/ 1 counters. More cards mean more options, and counters mean more combat power. With a little help, those counters can also provide more mana, more cards, or even outright win the game on their own (lookin' at you, Twenty-Toed Toad).
There are several components to a good Prime Speaker Zegana deck. The first are cards that grow with the more cards you draw. Creatures of this type both provide power to help draw cards, and once Prime Speaker Zegana is cast, they also grow more powerful with each card drawn.
The second thing Zegana wants is ramp. Six mana isn't the cheapest, and the sooner you get to casting Zegana, the better. More mana also means you're better prepared to cast all those spells Zegana lets you draw.
After that, some cards that synergize well with all those 1/ 1 counters and some good old-fashioned Simic (blue-green) staples will set Zegana up for success.
Cards that get larger with every card you draw synergize extremely well with Prime Speaker Zegana. If you play Lorescale Coatl early on, you've got a great target for Zegana and an enormous threat after she's cast.
Chasm Skulker, Forgotten Ancient, Kianne, Corrupted Memory, Pollywog Prodigy, Fathom Mage, and Zimone, Paradox Sculptor are just a few examples of cards that grow over time to help empower Zegana. Then there are cards like Master Biomancer, Kalonian Hydra, Vorel of the Hull Clade, and Tishana, Voice of Thunder that just keep growing over time, forcing your opponents to deal with them or else succumb to repeated assaults.
There are also non-creature ways to grow your power. Wizard Class, Innkeeper's Talent, Branching Evolution, and Powerfist are all great ways to grow lots of 1/ 1 counters quickly.
Having all those 1/ 1 counters is great on its own, but there are plenty of cards that offer more than just power and toughness with a counter on them.
Plaxcaster Frogling gives critters with counters shroud. Evolution Witness retrieves cards from your graveyard. Herald of Secret Streams makes all your counter creatures unblockable. Zegana, Utopian Speaker gives them trample. Forgotten Ancient lets you distribute power amongst your forces, and The Ozolith ensures death doesn't mean the loss of all those 1/ 1 counters.
There are also spells that take advantage of counters on creatures. Inspiring Call can draw four or five cards easily, Mutational Advantage protects every creature with a counter (and gives them more), and Wave Goodbye tosses all creatures without counters back to their owner's hands.
Special mention for Twenty-Toed Toad and Simic Ascendency. Both of these cards provide an alternate win condition if you can amass enough 1/ 1 counters.
Expensive commanders require a bit of help to get reliably on the board. There are the usual mana rocks like Sol Ring, Arcane, and Simic Signets, and green spells like Farseek, Cultivate, Birds of Paradise, and Llanowar Elves.
On top of those, you can add Incubation Druid, Gyre Sage, Rishkar, Peema Renegade, Kami of Whispered Hopes, Arixmethes, Slumbering Isle, Jiang Yanggu, Wildcrafter, and Ozolith, the Shattered Spire. All of these can ensure your deck has plenty of mana to keep up with all the cards you draw.
Zegana is likely to draw so many cards that you'll exceed the seven-card maximum hand size. Thought Vessel, Reqliquary Tower, Body of Knowledge, Tishana, Voice of Thunder, and Proft's Eidetic Memory all remove the maximum hand size so you can draw cards to your heart's content.
Playing green and blue means you should take advantage of a few staple cards only available to Simic mages. Oko, Thief of Crowns is chief among them. This guy can be utterly oppressive in Commander play, so if you can use him, do so.
Rapid Hybridization and Beast Within provide some removal, Voidslime and Counterspell keep the worst of your foe's spells from resolving, and Curse of the Swine and Cyclonic Rift keep the board clear.
Body of Research provides a massive body that could result in an instant win if you've got Herald of Secret Streams or Rogue's Passage on the table.
Rhystic Study is always a must-have if you've got it, but if not, we'll discuss some budget substitutions in the next section.
With all that in mind, here’s a recommended Prime Speaker Zegana Commander deck list.
Prime Speaker Zegana Commander Deck List |
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Commander (1) |
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Prime Speaker Zegana | Creatures (34) | |||
Wildwood Scourge | Birds of Paradise | Llanowar Elves | Gyre Sage | Coiling Oracle |
Incubation Druid | Pollywog Prodigy | Scavenging Ooze | Lorescale Coatl | Chasm Skulker |
Vorel of the Hull Clade | Managorger Hydra | Rishkar, Peema Renegade | Plaxcaster Frogling | Fathom Mage |
Evolution Sage | Evolution Witness | Kami of Whispered Hopes | Arixmethes, Slumbering Isle | Forgotten Ancient |
Herald of Secret Streams | Kianne, Corrupted Memory | Master Biomancer | Twenty-Toed Toad | Zegana, Utopian Speaker |
Zimone, Paradox Sculptor | Psychosis Crawler | Deadeye Navigator | Tatyova, Benthic Druid | Body of Knowledge |
Murkfiend Liege | Kalonian Hydra | Hydroid Krasis | Tishana, Voice of Thunder | Planeswalkers (2) |
Oko, Thief of Crowns | Jiang Yanggu, Wildcrafter | Sorcery (5) | ||
Farseek | Curse of the Swine | Cultivate | Wave Goodbye | Body of Research |
Instants (7) |
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Rapid Hybridization | Cyclonic Rift | Counterspell | Beast Within | Voidslime |
Inspiring Call | Mutational Advantage | Enchantments (7) | ||
Wizard Class | Hardened Scales | Simic Ascendancy | Proft's Eidetic Memory | Innkeeper's Talent |
Branching Evolution | Rhystic Study | Artifacts (8) | ||
Sol Ring | Arcane Signet | Thought Vessel | Simic Signet | Ozolith, the Shattered Spire |
The Ozolith | Swiftfoot Boots | Powerfist | Lands (36) | |
Reliquary Tower | Alchemist's Refuge | Command Tower | Rogue's Passage | Temple of the False God |
Boseiju, who Endures | Karn's Bastion | Otawara, Soaring City | Riptide Laboratory | Oran-Rief, the Vastwood |
Hinterland Harbor | Breeding Pool | Yavimaya Coast | Simic Growth Chamber | Rejuvenating Springs |
Temple of Mystery | Flooded Grove | Dreamroot Cascade | Misty Rainforest | Vineglimmer Snarl |
Barkchannel Pathway / Tidechannel Pathway | Hedge Maze | Botanical Sanctum | Forest (7) | Island (6) |
There are a few cards in the suggested deck list that might be out of reach for the average Magic newcomer. Here are a few cards that are more affordable to keep things casual.
Expensive Card |
Budget Substitution |
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Birds of Paradise | Utopia Sprawl, Elvish Mystic, Sakura-Tribe Elder, Ilysian Caryatid, Honored Hierarch |
Pollywog Prodigy | Zameck Guildmage |
Deadeye Navigator | Progenitor Mimic |
Kalonian Hydra | Overbeing of Myth, Kruphix, God of Horizons |
Oko, Thief of Crowns | Kiora, the Crashing Wave, Kiora, Master of the Depths, Garruk, Primal Hunter |
Cyclonic Rift | Repulsive Mutation, Simic Charm, Pongify, Quadrix Command |
Wave Goodbye | Whelming Wave, Oversimplify |
Innkeeper's Talent | Primal Empathy, Decanter of Endless Water |
Rhystic Study | Kiora, Behemoth Beckoner, Garruk's Uprising, Hadana's Climb, Bred for the Hunt, Nerd Rage |
Ozolith, the Shattered Spire | Empyrial Plate |
The Ozolith | Stocking the Pantry, Utopia Sprawl |
Powerfist | Inexorable Tide |
Boseiju, who Endures | Llanowar Reborn, Mosswort Bridge |
Otawara, Soaring City | Lonely Sandbar, Mystic Sanctuary |
Breeding Pool | Tangled Islet, Thornwood Falls, Overflowing Basin, Simic Guildgate, Rimewood Falls, Restless Vinestalk |
Misty Rainforest | Tangled Islet, Thornwood Falls, Overflowing Basin, Simic Guildgate, Rimewood Falls, Restless Vinestalk |
Hedge Maze | Tangled Islet, Thornwood Falls, Overflowing Basin, Simic Guildgate, Rimewood Falls, Restless Vinestalk |
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