Scalable TCP/IP Server for Long Running Connections
When designing a scalable Windows service application that establishes long-running TCP/IP connections, several key considerations come into play:
Scalability Considerations:
Example Implementation:
using System; using System.Net; using System.Net.Sockets; using System.Threading; public class ScalableServer { // Server configuration constants private const int Port = 8080; private const int Backlog = 100; // List of active client connections private List<Socket> _sockets; private ServerSocket _serverSocket; // Initialize the server public bool Start() { // Create a server socket and start listening for connections try { _serverSocket = new ServerSocket(IPAddress.Any, Port, Backlog); _serverSocket.Listen(); } catch (SocketException e) { Console.WriteLine($"Error starting server: {e.Message}"); return false; } // Start accepting client connections asynchronously _serverSocket.BeginAccept(HandleClient); return true; } // Handle incoming client connections private void HandleClient(IAsyncResult result) { try { // Get the client socket Socket clientSocket = _serverSocket.EndAccept(result); // Add the client socket to the active list _sockets.Add(clientSocket); // Begin receiving data from the client asynchronously clientSocket.BeginReceive(...); // ... Implement data handling and message processing here } catch (SocketException e) { Console.WriteLine($"Error handling client connection: {e.Message}"); } } }
This example demonstrates a basic server architecture that handles long-running TCP/IP connections and provides asynchronous I/O for increased scalability.
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