Real-Time Web Application demo with WebSocket - Backend
Introduction
In this article, I will explore the backend implementation of my real-time WebSocket application. Built using Gin and Go, the backend efficiently manages WebSocket connections, stores messages, and broadcasts updates to all connected clients.
Project Structure
https://github.com/tom-takeru/web-socket-demo
My backend project is organized to ensure modularity and reusability. Below is the updated directory structure:
./backend ├── go.mod ├── go.sum ├── main.go └── stores └── messages.go
Key Directories and Files
- go.mod: Defines module dependencies and versions.
- main.go: Entry point of the application that initializes the WebSocket server and routes.
- stores/messages.go: Manages message storage with thread-safe operations.
Core Component: main.go
main.go is the main entry point for my WebSocket server application. It sets up the Gin router, defines the WebSocket route, and handles the WebSocket lifecycle.
Code Walkthrough
package main import ( "encoding/json" "net/http" "sync" "time" "github.com/gin-gonic/gin" "github.com/gorilla/websocket" "github.com/tom-takeru/web-socket-demo/backend/stores" ) var ( upgrader = websocket.Upgrader{ CheckOrigin: func(r *http.Request) bool { origin := r.Header.Get("Origin") // NOTE: This project is for local development only. return origin == "http://localhost:3000" }, } messageStore = stores.NewMessageStore() clients = make(map[*websocket.Conn]bool) clientsMu sync.Mutex ) func handleWebSocket(c *gin.Context) { conn, err := upgrader.Upgrade(c.Writer, c.Request, nil) if err != nil { c.JSON(http.StatusInternalServerError, gin.H{"error": "Failed to upgrade to WebSocket"}) return } defer conn.Close() clientsMu.Lock() clients[conn] = true clientsMu.Unlock() // Send existing messages to the new connection for _, msg := range messageStore.MarshalMessages() { conn.WriteMessage(websocket.TextMessage, msg) } for { _, message, err := conn.ReadMessage() if err != nil { break } var msgData map[string]string if err := json.Unmarshal(message, &msgData); err != nil { break } timestamp := time.Now().Format(time.RFC3339) msgData["timestamp"] = timestamp messageStore.AddMessage(msgData) modifiedMessage, err := json.Marshal(msgData) if err != nil { break } clientsMu.Lock() for client := range clients { if err := client.WriteMessage(websocket.TextMessage, modifiedMessage); err != nil { client.Close() delete(clients, client) } } clientsMu.Unlock() } clientsMu.Lock() delete(clients, conn) clientsMu.Unlock() } func main() { r := gin.Default() r.GET("/ws", handleWebSocket) r.Run("localhost:8080") }
Key Functionalities
- State Management: Tracks connected clients and ensures thread-safe access using a mutex.
- WebSocket Lifecycle: Handles connection setup, message broadcasting, and cleanup on disconnection.
Conclusion
The backend implementation of my WebSocket demo application demonstrates how to manage real-time communication effectively using Gin and Go. By leveraging WebSocket for persistent connections and a thread-safe message store, this application serves as a robust foundation for building real-time web applications.
In the next article, I will discuss deployment strategies and optimizing WebSocket performance.
Links to the Series
- Real-Time Web Application Demo with WebSocket - Overview
- Real-Time Web Application Demo with WebSocket - Frontend
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