Generating Truly Random Numbers in C
In the realm of game development, random numbers play a crucial role in simulating events like rolling dice. While the conventional approach of using rand() and srand() provides a rudimentary way to generate random numbers, it often exhibits a bias towards certain values. This results in the repetition of numbers, which undermines the desired randomness. To overcome this limitation, let's delve into more sophisticated techniques.
Alternative Approach Using C 11
C 11 introduces advanced features that enhance the distribution and quality of random numbers. One such approach involves the utilization of Mersenne Twister (a pseudorandom number generator) combined with a uniform integer distribution:
#include <random> #include <iostream> int main() { std::random_device dev; // Represents a non-deterministic random generator std::mt19937 rng(dev()); // A portable Mersenne Twister algorithm std::uniform_int_distribution<std::mt19937::result_type> dist6(1, 6); std::cout << dist6(rng) << std::endl; }
In this code:
This approach ensures a more evenly distributed sequence of random numbers, eliminating the repetition observed with the rand() function.
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