The error "fatal error: concurrent map read and map write" in Go occurs when multiple goroutines try to access a map concurrently for both reading and writing. This can happen when one goroutine tries to read from the map while another goroutine is concurrently writing to it.
sync.RWMutex
Use a sync.RWMutex to control access to the map. This option is suitable for scenarios with single reads and writes (not loops over the map).
var someMap = map[string]string{} var someMapMutex = sync.RWMutex{} go func() { someMapMutex.Lock() someMap["key"] = "value" someMapMutex.Unlock() }() someMapMutex.RLock() v, ok := someMap["key"] someMapMutex.RUnlock() if !ok { fmt.Println("key missing") return } fmt.Println(v)
syncmap.Map
An alternative is to use a syncmap.Map{}, which is a concurrent map type in Go. It handles race conditions internally and is generally slower than a regular map. However, it excels in for-loop scenarios.
var someMap = syncmap.Map{} go func() { someMap.Store("key", "value") }() v, ok := someMap.Load("key") if !ok { fmt.Println("key missing") return } fmt.Println(v) // Looping over keys is simplified with syncmap someMap.Range(func(key, value interface{}) bool { val, ok := value.(string) if !ok { return false // Break iteration } fmt.Println(key, val) return true // Continue iteration })
To prevent this error, it's recommended to test your server with the -race option to identify and eliminate potential race conditions.
go run -race server.go
By implementing these solutions and following these guidelines, you can avoid the "concurrent map read and map write" error and ensure thread-safe access to shared data in your Go code.
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