Floating-Point Precision and Truncation in C
In C , the pow function takes two double-precision floating-point values as input and returns a double-precision floating-point result. However, when dealing with large exponent values, the floating-point precision can lead to unexpected results.
The Problem with pow(10,5)
Consider the following code:
const int sections = 10; for (int t = 0; t < 5; t++) { int i = pow(sections, 5 - t - 1); cout << i << endl; }
The expected output for this code is:
10000 1000 100 10 1
However, when you run the code, you may encounter an incorrect output:
9999 1000 99 10 1
Understanding the Issue
This discrepancy arises due to the floating-point precision limitations. In C , double-precision floating-point values have a limited number of significant digits (approximately 15-17 decimal digits). When pow(10,5) is computed, the result is a large floating-point value (100000.0). However, when you assign this value to an integer variable (such as i), the fractional part is truncated. Therefore, the value of i becomes 9999 instead of 10000.
Avoiding Precision Issues
To avoid such precision issues, you can use the pow(10.0, 5) directly in the cout statement, which is evaluated as a double-precision floating-point value and rounded when printed:
for (int t = 0; t < 5; t++) { cout << pow(sections, 5-t-1) << endl; }
This code will produce the correct output:
10000.000000 1000.000000 100.000000 10.000000 1.000000
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