Include Guards and Circular Dependencies in C
Your issue arises from circular #include dependencies in your code. In your setup, Physics.h includes GameObject.h, and GameObject.h needs to include Physics.h to access the Physics class.
How Preprocessors Handle #include
Preprocessors process #include statements by physically copying the contents of the included file into the current file. In your case:
Why Include Guards Fail
Include guards are not effective in preventing circular dependencies. Consider the following code:
// Physics.h #ifndef PHYSICS_H #define PHYSICS_H #include "GameObject.h" #endif
When the preprocessor processes this code, GameObject.h gets copied into Physics.h. However, the preprocessor doesn't know about the circular reference and executes the #include line within GameObject's copied contents, which attempts to include Physics.h (already included). This leads to a compile-time error.
Solving Circular Dependencies
To resolve circular dependencies, forward declarations can be used. In your case:
Physics.h
class Physics; // Forward declaration class GameObject { // ... Physics* physics; // Pointer to Physics object // ... };
GameObject.h
#include "Physics.h" class GameObject { // ... Physics physics; // Actual object declaration // ... };
By using a forward declaration in Physics.h and declaring the actual object in GameObject.h, the compiler can separate the definition of these classes. It can first process the forward declaration in Physics.h, and then process the actual object definition in GameObject.h, avoiding any circularity issues.
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