Calling Async Methods Directly from Main: A Comprehensive Guide
One of the significant enhancements introduced in C# is the async/await pattern, which simplifies the development of asynchronous operations. However, calling async methods directly from Main() can be a bit tricky.
To understand the issue, consider the following code sample:
public class test { public async Task Go() { await PrintAnswerToLife(); Console.WriteLine("done"); } public async Task PrintAnswerToLife() { int answer = await GetAnswerToLife(); Console.WriteLine(answer); } public async Task<int> GetAnswerToLife() { await Task.Delay(5000); int answer = 21 * 2; return answer; } }
If you attempt to call the Go method from Main() like this:
class Program { static void Main(string[] args) { test t = new test(); t.Go().GetAwaiter().OnCompleted(() => { Console.WriteLine("finished"); }); Console.ReadKey(); } }
You might encounter a deadlock situation, preventing any output from appearing on the screen.
The resolution lies in modifying Main() to become an async method itself. For versions of C# from 7.1 onwards:
static async Task Main(string[] args) { test t = new test(); await t.Go(); Console.WriteLine("finished"); Console.ReadKey(); }
This approach allows the asynchronous operations to run seamlessly without any blocking of the main thread.
In case you are using an earlier version of C#, you can use the following code:
static void Main(string[] args) { test t = new test(); t.Go().Wait(); Console.WriteLine("finished"); Console.ReadKey(); }
Here, the Wait() method explicitly blocks the main thread until the Go method completes.
Remember that by embracing the async/await pattern, you can avoid the complexities of callbacks, resulting in cleaner and more maintainable code for asynchronous operations.
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