Problem Exploration:
In the realm of embedded systems, state machines are essential for managing complex event-driven behaviors. This question explores proven implementation techniques for designing effective state machines in C.
Implementation Techniques:
Struct Array and Loop Approach:
This classic approach utilizes a struct array, known as a "transition table," to define the state machine's behavior. Each struct entry represents a transition and consists of:
In a loop, the state machine evaluates incoming events against the transitions. If a match is found, the specified function is executed, and the state changes accordingly.
Transition Table and Dispatcher Design:
This approach introduces an "event pump" which collects events. These events are passed to an "event integrator" which determines the next state based on a transition table. The transition table maps event-state combinations to "dispatcher" functions. The dispatcher functions invoke "actions" which update the machine's state and perform desired operations.
Benefits of the Struct Array Approach:
Benefits of the Transition Table and Dispatcher Design:
Additional Design Considerations:
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