Function Modifying Pointer Variable
The code provided involves a function clickOnBubble that attempts to modify a pointer variable targetBubble. However, the changes made within the function do not reflect in the caller's scope. This is because the function is passing a copy of the pointer, not a reference to it.
To modify a pointer variable from within a function, one needs to utilize a reference to pointer or a pointer to pointer.
Option 1: Reference to Pointer
In this approach, a reference to the pointer is passed as an argument to the function:
void clickOnBubble(sf::Vector2i &mousePos, std::vector<Bubble *>& bubbles, Bubble *&targetBubble) { targetBubble = bubbles[i]; }
This reference allows the function to modify the value of the targetBubble pointer directly, affecting the original variable in the caller's scope.
Option 2: Pointer to Pointer
Alternatively, a pointer to pointer can be used:
void clickOnBubble(sf::Vector2i &mousePos, std::vector<Bubble *>& bubbles, Bubble **targetBubble) { *targetBubble = bubbles[i]; }
In this case, the function receives a pointer to the targetBubble pointer. Modifying the value pointed to by the pointer (i.e., *targetBubble) indirectly changes the original targetBubble pointer in the caller's scope.
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