Switch Statement Fallthrough in C#
The switch statement provides a way to execute different code based on the value of a specified variable. While the switch statement offers several advantages over the if/else if constructs, one of its limitations is the inability to fall through from one case to another.
In C#, the compiler enforces the "no fallthrough" rule, which means that the execution must jump to the start of the next case when a case is reached. This behavior ensures code clarity and prevents unintentional execution of multiple cases.
Consider the following example, where we attempt to convert a number to its word representation using a switch statement:
switch (number.ToString().Length) { case 3: ans += string.Format("{0} hundred and ", numbers[number / 100]); case 2: int t = (number / 10) % 10; if (t == 1) { ans += teens[number % 10]; break; } else if (t > 1) ans += string.Format("{0}-", tens[t]); case 1: int o = number % 10; ans += numbers[o]; break; default: throw new ArgumentException("number"); }
When executing this code, the compiler will generate errors indicating that "Control cannot fall through from one case label ('case 3:') to another" and "Control cannot fall through from one case label ('case 2:') to another."
To achieve fallthrough behavior in C#, one can employ the following techniques:
It's important to note that fallthrough is not recommended due to its potential to create unclear and error-prone code. It's generally better practice to use if/else or other conditional constructs when multiple conditions need to be checked.
The above is the detailed content of Can C# Switch Statements Fall Through, and If So, How?. For more information, please follow other related articles on the PHP Chinese website!